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Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: A screengrab showcasing the very central area of the bombing run map. Most of the level teleports crisscross here so there is usually quite a lot of activity in this sector. Being the central part of the level also means that the bomb sphere can be located here at the top of the metal column.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: Inside the red team's base. Some of the detail work in the structures can be seen here. I kept the lighting much more subdued throughout the entire level but still made sure to clearly mark what side of the map the players would be on by controlling the lights' hues.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: Inside the abandoned facility's large storage room. There are multiple powerups which can be found in this area, but due to the many hiding spots the storage area can be a deadly trap for the unprepared player as well.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: A screengrab overlooking one of the main sections of the blue team base. In the center of the shot one of the many scattered teleport spots can be seen. The team which makes best use of the warp spots will have an undeniable advantage in the game.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: The goal of the blue team can be seen here. Players on the opposing team who are in possession of the ball can earn points by shooting the ball through the goal or by jumping through it with ball in hand.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: An overhead view of the central hub in the abandoned facility.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: A screengrab depicting the main staircase leading up to the second floor of the facility in the blue base. Lighting is still very low key here with a greater emphasis on shadows. More shadows means more cover and places to hide from enemies while sneaking in.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: Here I believe I got a bit too close to one of my rivals and had to quickly retreat as flak shells started whizzing over my head. Not a friendly encounter in the least.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: A shot of one of the facility hallways in the blue base. Since this level had the tightest deadline out of all three maps I built for my level design class I had to balance my time wisely. I quickly decided what I had time to actually build and model versus what I would like to have but didn't necessarily need to. So certain elements I left out of the construction phase but got back to them while texturing. It was the texturing (as seen here) which would many times work and bring out the details I wanted.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: A shot of the northern most part of the red base.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: A screengrab of one of the hallways in the red sector of the map.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: A shot of some supply crates in the facility. The crates are an example of one of the many static meshes I created in 3DSMax and then imported into the editor.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: An upward shot of the facility central hub. The place may have been abandoned decades ago, but a lot of the machinery is still in working order (including the elevators in this area).
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: A screengrab of the red team goal. This particular item is one of the few objects I did not create myself but had to put into the level in order to have it work successfully. I placed them higher up than in a typical map to make scoring goals a bit harder.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: Interior shot of the red team base.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: Another screengrab of the main area in the blue base. Getting to the goal chamber from here is a bit tricky and requires a bit of exploration...
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: Inside the red team's goal chamber. Since going through the goal physically while holding the ball scores more points (seven instead of three) I also set up launch pads which propel players through the air en route to the goal. Battles can get quite heated over this.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: Inside the blue team's base.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: The various stacks of crates and barrels are great spots to hide in and await the arrival of opposing players. Just keep in mind the explosive barrels...well... explode so be ready to move if spotted!
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: A shot of my character jumping though the goal and securing victory after a hard fough match against the blue team. Jebediah Lawson is the new sheriff in town!
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: Another capture of my Unreal character who was specially created for the game in one of my earlier projects. Always a blast to play as a character you yourself created.
Completed on: 12/18/2005
Medium: Unreal 2004 Editor, 3D Studio Max 7
Info: Deep inside the blue team base I stealthily skulk around the shadowy corridors hoping to remain unnoticed.